Skip to main content

My presentation at Levira's Fresh Connections conference in Tallinn, Estonia

It was my first time in that north of Europe. First of all I should thank to Levira, for their hospitality. They were amazing. The conference, the party, the organization were all fabulous. Hope to attend their events in future. 
You can find my presentation slides in this post. Below each slide I will try to write some comments, hopefully will be explanatory.  

Turkey is a big country with a population above 75 millions. Free to air satellite is dominant way of TV reception. Digital terrestrial network is not built yet. Plan is to switch off the analogue terrestrial by March 2015.

When we look at the numbers, it can easily be seen that number of households receiving TV through analogue terrestrial decreases steadily. Actually it was almost equal in 2006, when the first attempts for DTT started.

payTV is immature in Turkey. There is a lot to do regarding payTV.

Numbers are not exact. I could not find the exact numbers of subscribers but the percentage of them are, I believe, to be true.

Satellite is the dominant. IP, would develop in near future. 

This picture is taken from our laboratory. It shows the test DVB-T2 signal in Ankara. We received it with an idTV, Sony Bravia, with a partially broken set top antenna.

Actually court decided that tender for national licences should be suspended and Supreme Council gave his decision in the same way. But in order to show the prices I preferred to keep this slide. You can see the difference between mediums. It is good news for terrestrial.

Parameters for DVB-T2 in Turkey.

This is the antenna tower in Prague. I took this picture in 2006. With the parameters in the previous slide, the transmitters needed for 90% coverage is as this.

Minimum requirement for reception is defined by Supreme Council. You can find this document in Turkish in the web page of Supreme Council.

ANTEN means antenna in Turkish. Actually according to Act number 6112 there will be a single company to build and operate the DTT network. This company should have at least 10 shareholders. Each can have at most 10 % of stake. The building shareholders have to hold a national DTT licence. Problem starts here. Tender for national licence is suspended, hence the formation of ANTEN is problematic at the moment.
Dates were the targets before the decision of the Court. To be realistic, new tender for national licence may be made by the end of this year. 
This is the most interesting slide of my presentation. Carlota Perez is a professor in economics. She is mainly interested in development economics. She argues that for the countries which are late in technological development, this lateness may offer them a window of opportunity. Let me try to express what that means.
Turkey did not build DVB-T network. This may lead a window of opportunity for Turkey. It is harder for the countries that has already built DVB-T network to upgrade their network to DVB-T2.
It may lead Turkish firms to gain compedance and offer some solutions in DVB-T2 technology.
I am sure that most of you have read this paper by Mr Reiners. His paper was on DTT in Germany. In his paper, it is argued that in Germany, DVB-T did not succeed, and DVB-T2 tests were not showing great advantages. So, Germany is thinking of closing down its DTT service. It is quite important to learn such trends. I believe we should carefully work on that and understand what are the reasons of that discussion.



Comments

Popular posts from this blog

e-interview with Ad Signal

Q1. Could you kindly provide a succinct overview of your company and the solutions showcased during IBC 2023? Ad Signal was founded to address the need for fast, accurate and independent linear advertising. However, we have become so much more than that. Our sustainable fingerprinting technology now underpins a suite of products designed to deeply understand the content you hold, saving cost and carbon in the process. We showcased three key SaaS products at IBC 2023: Match  Using our environmentally friendly fingerprinting technology, Match lets you quickly deduplicate your content regardless of format, codec and resolution. It also allows you to run AI on your content with >25x the granularity but 25% of the cost and carbon.  Harmonise Further expanding on the uses of our fingerprinting technology, Harmonise creates a genealogy of content, improving edit and rights management workflows, and ensuring you always know where every shot and second of audio originated Compose The firs

e-interview with Cuebric

1. For the readers of TVTechTR, I kindly request a brief introduction to Cuebric. Cuebric is an elegant, intuitive tool that helps users create, segment, and dimensionalize scenes, allowing them to go From Concept to CameraTM in minutes. Through the power of artificial intelligence, Cuebric creates an entirely new way of working, one that transcends what was once possible, allowing storytellers to achieve new levels of productivity while maintaining cinematic quality. Cuebric has been welcomed and used by creators from all backgrounds, including filmmakers at prominent studios and leading VFX companies. More information online at www.cuebric.com 2. Could you please elaborate on the innovations that the collaboration between Cuebric and Disguise will bring to the industry? Additionally, is it possible to integrate Cuebric with native game engines? Plug & Play 3D uses advanced algorithms and machine learning techniques to turn image layers into near-3D assets, automatically mapped to

An interview with Zero Density

First of all can you tell us a bit about Zero Density . Founded in 2014 by 4 individuals with extensive working experience in broadcasting and media started working on the Reality Engine TM    product with the aim to break the mold and change the game in the post-production industry. Launched initially during 2016 NAB and won two innovations award in IBC 2017, Reality Engine TM    is the most photo-realistic virtual studio technology today. There were firms working on this area, but we launched it first which put us ahead in the game. Entire market set its eyes on us. Most live shows using gaming engine is done through our platform. Among our clients there are world leaders such as FOX Sports, Riot Games, Sky News Arabia and TF1. Reality Engine Demo at NAB 2019 AR & VR seems to be the killer application of broadcasting. There are many firms clamming to be different from others. What makes you different among them? Blending real time visual effects with virtual production